Drudge Pitcher
Huge Plant, unaligned
Armor Class 16 (natural armor)
Hit Points 168 (16d12+64)
Speed 20 ft., climb 20 ft.
- STR
- 20 (+5)
- DEX
- 8 (-1)
- CON
- 18 (+4)
- INT
- 5 (-3)
- WIS
- 10 (+0)
- CHA
- 3 (-4)
Skills Perception +0
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Damage Immunities necrotic
Condition Immunities blinded, deafened, exhaustion
Senses blindsight 60' (blind beyond), passive Perception 10
Languages —
Challenge 10
Traits
Undead Creator. When a creature dies while trapped inside it's pitcher pitcher regains 11 (2d10) hp and corpse of creature rises as a zombie. This works like the animate dead spell except zombie stays under pitcher's control for 1d4 days. At end of this duration or when pitcher is destroyed corpse melts into a puddle of necrotic slime.
Actions
Multiattack. Five Vine Slams. It can make one Pitcher Swallow in place of two Vine Slams.
Vine Slam. Melee Weapon Attack: +9 to hit, 15 ft., one target, 12 (2d6+5) bludgeoning damage.
Pitcher Swallow. Melee Weapon Attack: +9 to hit, 15 ft., one target, 12 (2d6+5) bludgeoning damage + 7 (2d6) necrotic. If target is a Large or smaller creature scooped up into the pitcher (DC 16 Dex negates). A creature scooped up into a pitcher is blinded and restrained has total cover vs. attacks and other effects outside pitcher and takes 10 (3d6) necrotic at start of each of pitcher's turns. Pitcher has 4 pitchers each of which can have only one creature at a time. If pitcher takes 30+ damage on a single turn from a creature inside one of its pitchers pitcher must make DC 14 Con save at end of that turn or spill that creature out of the pitcher. Creature falls prone in a space within 5 ft. of pitcher. If pitcher dies a creature in a pitcher is no longer restrained by it and can escape using 15 ft. of movement.






