Divi Noble — fantasy monster illustration. Divi Noble is a large elemental (Challenge Rating 11).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Divi Noble is already filled in.
Summon art →

Divi Noble

Large Elemental

AC
18
HP
345
Speed
30
CR
11

Armor Class 18

Hit Points 345 (30d10+180)

Speed 30 ft., burrow 30 ft., fly 30 ft.


STR
22 (+6)
DEX
12 (+1)
CON
22 (+6)
INT
5 (-3)
WIS
6 (-2)
CHA
6 (-2)

Saving Throws Cha +6, Con +10, Int +5, Str +10, Wis +6

Skills Athletics +10, Perception +6

Damage Resistances acid

Condition Immunities petrified

Senses darkvision 120 ft., tremorsense 30 ft., passive Perception 16

Languages Terran

Challenge 11


Traits

Earth Glide. The divi can burrow through nonmagical, unworked earth and stone without disturbing it.

Innate Spellcasting. The divis innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, stone shape, 3/day each: creation, move earth, passwall, tongues, 1/day each: conjure elemental (earth elemental only), plane shift (to Elemental Plane of Earth only)

Actions

Multiattack. The divi makes two melee attacks.

Crushing Hand. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target is grappled (escape DC 18). Until this grapple ends the divi can't use Crushing Hand on another target and has advantage on Crushing Hand attacks against this target and the target can't breathe.

Stone Club. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Quake (Recharge 5-6). Amid deafening rumbling the ground shakes in a 10-foot radius around a point on an earth or stone surface within 90 feet. The area becomes difficult terrain. Each non-elemental creature in the area makes a DC 18 Constitution saving throw taking 24 (7d6) thunder damage and falling prone on a failure or taking half damage on a success.

Bonus Actions

Stone Wall (1/Day). A permanent stone wall magically rises from an earth or stone surface within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. If it appears in a creatures space, the creature can choose which side of the wall to move to. Each 10-foot-by-10-foot section of the wall is an object with AC 18 and 30 hit points.

Community Images

Divi Noble — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022