Div
Small Elemental, neutral evil
Armor Class 17 (half plate)
Hit Points 99 (18d6+36)
Speed walk +30
Challenge 5
Saving Throws cha +6, wis +4
Skills perception +1
Damage Resistances acid, fire
Senses darkvision 60', passive Perception 14
Languages Common, Primordial
Special Abilities
Elemental Demise. If the div dies its body disintegrates into a pool of noxious sludge leaving behind only equipment the div was wearing or carrying.
Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Actions
Multiattack. One Claw and two Scimitars or three Noxious Blasts. It can replace one attack with use of Spellcasting.
Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 9 (2d8) acid.
Scimitar. Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage.
Noxious Blast. Ranged Spell Attack: +6 to hit, 60 ft., one target, 12 (2d8+3) acid.
Noxious Sands (Recharge 4-6). Vomits a cloud of tainted sand in a 15 ft. cone. Each creature in the area: 14 (4d6) slashing damage and 14 (4d6) acid (DC 13 Dex half).
Spellcasting. Cha (DC 14) no material components: At will: disguise self minor illusion3/day ea: charm person suggestion1/day ea: dream fear
Source: Tome of Beasts 3 · OGL/Open