Dire Wolf
Large Beast
Armor Class 13
Hit Points 30 (4d10+8)
Speed walk +50
Challenge 1
STR
16
+3
DEX
14
+2
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
6
-2
Skills stealth +4, perception +3
Senses darkvision 30 ft., passive Perception 13
Special Abilities
Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open