Dire Wildebeest

Large Beast, unaligned

Armor Class 14 (natural armor)

Hit Points 150 (20d10+40)

Speed walk +50

Challenge 7

STR
19
+4
DEX
16
+3
CON
14
+2
INT
2
-4
WIS
10
+0
CHA
5
-3

Skills perception +0

Damage Immunities poison

Condition Immunities frightened, poisoned

Senses passive Perception 13

Languages

Special Abilities

Trampling Charge. If it moves 20'+ straight to a creature and then hits it with Gore on same turn target: DC 15 Str save or be knocked prone. If target is prone wildebeest can make one Hooves attack vs. it as a bonus action.

Actions

Multiattack. Uses Intimidating Glare then 1 Gore and 1 Hooves.

Gore. Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 22 (4d8+4) piercing damage.

Hooves. Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 18 (4d6+4) bludgeoning damage.

Intimidating Glare. Glares at one creature it can see within 30' of it. If target can see wildebeest: DC 15 Wis save or frightened 1 min. Target can re-save at end of each of its turns success ends effect on itself. If target's save is successful/effect ends immune to wildebeest's Intimidating Glare next 24 hrs.

Noxious Breath (Recharge 5-6). Exhales noxious gas in a 15 ft. cone. Each creature in area: 21 (6d6) poison (DC 14 Dex half).

Incite Stampede (1/Day). Moves up to 30' in straight line and can move through space of any up to Med creature. Each friendly creature within 120' of wildebeest can use its reaction to join stampede and move up to 30' in straight line and move through space of any up to Med creature. This move doesn't provoke opportunity attacks. 1st time stampeding creature enters creature's space during this move that creature: 14 (4d6) bludgeoning damage and knocked prone (DC 13 Dex half damage not knocked prone). For each creature in stampede after 1st: save increases by 1 max DC 17 and damage increases by 3 (1d6) max 8d6.

Source: Tome of Beasts 3 · OGL/Open