Dire Pangolin
Large Beast, unaligned
Armor Class 16 (natural armor)
Hit Points 82 (11d10+22)
Speed walk +30, climb +20
Challenge 4
Skills perception +1
Damage Resistances poison
Senses passive Perception 13
Languages —
Special Abilities
Edged Scales. A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage.
Keen Hearing and Smell. The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell.
Actions
Multiattack. Two Claws attacks and one Tail Slap attack.
Claws. Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage.
Tail Slap. Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone.
Tuck In. Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action.
Source: Tome of Beasts 3 · OGL/Open