Dire Pangolin

Large Beast, unaligned

Armor Class 16 (natural armor)

Hit Points 82 (11d10+22)

Speed walk +30, climb +20

Challenge 4

STR
18
+4
DEX
11
+0
CON
15
+2
INT
3
-4
WIS
12
+1
CHA
7
-2

Skills perception +1

Damage Resistances poison

Senses passive Perception 13

Languages

Special Abilities

Edged Scales. A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage.

Keen Hearing and Smell. The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell.

Actions

Multiattack. Two Claws attacks and one Tail Slap attack.

Claws. Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage.

Tail Slap. Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone.

Tuck In. Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action.

Source: Tome of Beasts 3 · OGL/Open