Devil, Devilflame Juggler — fantasy monster illustration. Devil, Devilflame Juggler is a large fiend (Challenge Rating 13).

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Devil, Devilflame Juggler

Large Fiend, lawful evil

AC
18
HP
178
Speed
40
CR
13

Armor Class 18 (natural armor)

Hit Points 178 (17d10+85)

Speed 40 ft., climb 20 ft.


STR
17 (+3)
DEX
21 (+5)
CON
20 (+5)
INT
13 (+1)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Cha +9, Int +6, Wis +7

Skills Perception +2

Damage Resistances cold; nonmagic B/P/S attacks not made w/silvered weapons

Damage Immunities fire, poison

Condition Immunities exhaustion, poisoned

Senses darkvision 120', passive Perception 12

Languages Infernal, telepathy 120'

Challenge 13


Traits

Devil's Sight. Magical darkness doesn't impede its darkvision.

Dizzying Movement. If it moves 15 ft.+ on a turn each creature that can see the move: poisoned until end of its next turn (DC 18 Con).

Magic Resistance. Advantage: spell/magic effect saves.

Standing Leap. Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start.

Actions

Multiattack. Three Deft Touch or Devilflame Sphere attacks. If it hits 1 creature with 2 Deft Touches or 2 Devilflame Spheres target: DC 18 Wis save or frightened until end of its next turn.

Deft Touch. Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) slashing damage + 9 (2d8) fire. Instead of dealing damage juggler can steal one item target is wearing or carrying provided item weighs no more than 15 pounds and isn't wrapped around or firmly attached to target such as a shirt or belt.

Devilflame Sphere. Ranged Spell Attack: +9 to hit, 120 ft., one target, 22 (4d8+4) fire.

Fiery Flourish (Recharge 5-6). Tosses hellfire ball at creature it can see within 90' of it. Target: 45 (10d8) fire (DC 18 Dex half). Ball then splits and bounces to up to 4 creatures within 30' of target. Each of these: 22 (5d8) fire (DC 18 Dex half). This fire ignites flammable objects that aren't being worn or carried and are between each of the targets.

Bonus Actions

Nimble Leap. The juggler takes the Dash or Disengage action.

Reactions

Uncanny Dodge. When an attacker it can see hits it with an attack can choose to take half dmg instead.

Community Images

Devil, Devilflame Juggler — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022