Devil Bough
Huge Fiend, neutral evil
Armor Class 14 (natural armor)
Hit Points 114 (12d12+36)
Speed walk +10
Challenge 6
Saving Throws con +6
Skills perception +3
Damage Immunities fire, poison
Condition Immunities poisoned
Senses tremorsense 60 ft., passive Perception 13
Languages Abyssal, Infernal, telepathy 120 ft.
Special Abilities
Grinding Maw. The devil bough has advantage on attack rolls against any creature grappled by its bite attack.
Like Calls to Like. The devil bough knows if a creature within 60 feet of it is evil-aligned or not.
Actions
Multiattack. The devil bough makes one claw attack and one bite attack.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the devil bough can't make bite attacks against other targets.
Reactions
Arcasynthesis. When a spell of 5th level or lower is cast within 100 feet of the devil bough, it attempts to synthesize the magic. The spell resolves as normal, but the devil bough has a 50% chance of regaining 5 (1d10) hp per level of the spell cast.
Source: Creature Codex · OGL/Open