Devil Bough

Huge Fiend, neutral evil

Armor Class 14 (natural armor)

Hit Points 114 (12d12+36)

Speed walk +10

Challenge 6

STR
18
+4
DEX
10
+0
CON
17
+3
INT
10
+0
WIS
10
+0
CHA
8
-1

Saving Throws con +6

Skills perception +3

Damage Immunities fire, poison

Condition Immunities poisoned

Senses tremorsense 60 ft., passive Perception 13

Languages Abyssal, Infernal, telepathy 120 ft.

Special Abilities

Grinding Maw. The devil bough has advantage on attack rolls against any creature grappled by its bite attack.

Like Calls to Like. The devil bough knows if a creature within 60 feet of it is evil-aligned or not.

Actions

Multiattack. The devil bough makes one claw attack and one bite attack.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the devil bough can't make bite attacks against other targets.

Reactions

Arcasynthesis. When a spell of 5th level or lower is cast within 100 feet of the devil bough, it attempts to synthesize the magic. The spell resolves as normal, but the devil bough has a 50% chance of regaining 5 (1d10) hp per level of the spell cast.

Source: Creature Codex · OGL/Open