Desert Giant

Huge Giant, neutral

Armor Class 17 (natural armor)

Hit Points 175 (14d12+84)

Speed walk +40

Challenge 9

STR
27
+8
DEX
10
+0
CON
22
+6
INT
13
+1
WIS
18
+4
CHA
15
+2

Saving Throws cha +6, con +10, str +12

Skills stealth +4, survival +8, perception +8

Damage Immunities fire

Senses passive Perception 18

Languages Common, Giant

Special Abilities

Sand Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.

Wasteland Stride. The giant ignores difficult terrain caused by sand, gravel, or rocks.

Actions

Multiattack. The giant makes two falchion attacks.

Falchion. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (6d4 + 8) slashing damage.

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Source: Tome of Beasts · OGL/Open