Huge Giant, neutral
Armor Class 17 (natural armor)
Hit Points 175 (14d12+84)
Speed walk +40
Challenge 9
Saving Throws cha +6, con +10, str +12
Skills stealth +4, survival +8, perception +8
Damage Immunities fire
Senses passive Perception 18
Languages Common, Giant
Sand Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.
Wasteland Stride. The giant ignores difficult terrain caused by sand, gravel, or rocks.
Multiattack. The giant makes two falchion attacks.
Falchion. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (6d4 + 8) slashing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Source: Tome of Beasts · OGL/Open