Cyclops
Huge Giant
Armor Class 13
Hit Points 126 (11d12+55)
Speed walk +40
Challenge 7
Skills animal +0, survival +3
Senses passive Perception 10
Languages Giant
Special Abilities
Panicked Rage. While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.
Poor Depth Perception. The cyclops makes all ranged attacks with disadvantage.
Actions
Multiattack. The cyclops makes two melee attacks.
Club. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.
Bonus Actions
Thick Skulled (1/Day). The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw.
Reactions
Big Windup. When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open