Cueyatl Warrior
Small Humanoid, lawful evil
Armor Class 13 (leather armor)
Hit Points 36 (8d6+8)
Speed swim +30, walk +30, climb +20
Challenge 1
Saving Throws str +2
Skills survival +2, acrobatics +4
Senses darkvision 60 ft., passive Perception 10
Languages Cueyatl
Special Abilities
Amphibious. The cueyatl can breathe air and water.
Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.
Source: Creature Codex · OGL/Open