Cueyatl Warrior

Small Humanoid, lawful evil

Armor Class 13 (leather armor)

Hit Points 36 (8d6+8)

Speed swim +30, walk +30, climb +20

Challenge 1

STR
12
+1
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0

Saving Throws str +2

Skills survival +2, acrobatics +4

Senses darkvision 60 ft., passive Perception 10

Languages Cueyatl

Special Abilities

Amphibious. The cueyatl can breathe air and water.

Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.

Source: Creature Codex · OGL/Open