Cueyatl Moon Priest
Small Humanoid, lawful evil
Armor Class 13 (studded leather)
Hit Points 81 (18d6+18)
Speed swim +30, walk +30, climb +20
Challenge 5
Saving Throws con +4
Skills medicine +6, religion +3, perception +6
Senses darkvision 60 ft., passive Perception 16
Languages Common, Cueyatl
Special Abilities
Amphibious. The cueyatl can breathe air and water.
Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery. The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.
Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Spellcasting. The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, resistance, sacred flame, spare the dying 1st level (4 slots): bane, cure wounds, protection from evil and good 2nd level (3 slots): hold person, silence, spiritual weapon 3rd level (2 slots): bestow curse, spirit guardians
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.
Night's Chill (Recharge 5-6). The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.
Source: Creature Codex · OGL/Open