Cueyatl
Small Humanoid, lawful evil
Armor Class 11
Hit Points 21 (6d6)
Speed swim +30, walk +30, climb +20
Challenge 1/2
Skills stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages Cueyatl
Special Abilities
Amphibious. The cueyatl can breathe air and water.
Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
Source: Creature Codex · OGL/Open