Crocodile, Giant

huge Beast

Armor Class 14 (natural armor)

Hit Points 120

Speed swim +50, walk +30

Challenge 5

STR
26
+8
DEX
8
-1
CON
16
+3
INT
2
-4
WIS
10
+0
CHA
6
-2

Saving Throws cha -2, con +3, dex -1, int -4, str +8, wis +0

Damage Resistances charmed

Senses -

Languages -

Special Abilities

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Multiattack. The crocodile makes one Bite attack and one Tail attack.

Bite. _Melee Weapon Attack:_ +8 to hit, reach 5 ft., one creature. _Hit:_ 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.

Tail. _Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target not grappled by the crocodile. _Hit:_ 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 STR save or be knocked prone.

Bonus Actions

Death Roll. One creature grappled by the crocodile must make a DC 16 STR save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.

Source: Black Flag SRD · OGL/Open