Crocodile, Giant
huge Beast
Armor Class 14 (natural armor)
Hit Points 120
Speed swim +50, walk +30
Challenge 5
Saving Throws cha -2, con +3, dex -1, int -4, str +8, wis +0
Damage Resistances charmed
Senses -
Languages -
Special Abilities
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. _Melee Weapon Attack:_ +8 to hit, reach 5 ft., one creature. _Hit:_ 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.
Tail. _Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target not grappled by the crocodile. _Hit:_ 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 STR save or be knocked prone.
Bonus Actions
Death Roll. One creature grappled by the crocodile must make a DC 16 STR save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.
Source: Black Flag SRD · OGL/Open