Crocodile

large Beast

Armor Class 12 (natural armor)

Hit Points 25

Speed swim +30, walk +20

Challenge 1/2

STR
14
+2
DEX
10
+0
CON
12
+1
INT
2
-4
WIS
10
+0
CHA
4
-3

Saving Throws cha -3, con +1, dex +0, int -4, str +2, wis +0

Damage Resistances charmed

Senses -

Languages -

Special Abilities

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.

Bonus Actions

Death Roll. One creature grappled by the crocodile must make a DC 12 STR save, taking 5 (2d4) slashing damage on a failed save, or half as much damage on a successful one.

Source: Black Flag SRD · OGL/Open