Crocodile

Large Beast, unaligned

Armor Class 12 (natural armor)

Hit Points 19 (3d10+3)

Speed swim +20, walk +20

Challenge 1/2

STR
15
+2
DEX
10
+0
CON
13
+1
INT
2
-4
WIS
10
+0
CHA
5
-3

Skills stealth +2

Senses passive Perception 10

Special Abilities

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Source: 5e Core Rules · OGL/Open