Crab
Tiny Beast
Armor Class 11 (natural armor)
Hit Points 9
Speed 20 ft., swim 20 ft.
- STR
- 2 (-4)
- DEX
- 10 (+0)
- CON
- 10 (+0)
- INT
- 1 (-5)
- WIS
- 8 (-1)
- CHA
- 2 (-4)
Damage Vulnerabilities bludgeoning
Damage Resistances slashing
Senses keensense 30 ft.
Languages -
Challenge 0
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.






