Crab

tiny Beast

Armor Class 11 (natural armor)

Hit Points 9

Speed swim +20, walk +20

Challenge 0

STR
2
-4
DEX
10
+0
CON
10
+0
INT
1
-5
WIS
8
-1
CHA
2
-4

Saving Throws cha -4, con +0, dex +0, int -5, str -4, wis -1

Damage Vulnerabilities bludgeoning

Damage Resistances slashing

Senses keensense 30 ft.

Languages -

Special Abilities

Amphibious. The crab can breathe air and water.

Actions

Claw. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.

Source: Black Flag SRD · OGL/Open