Corpselight Moth

Large Beast, unaligned

Armor Class 15 (natural armor)

Hit Points 136 (16d10+48)

Speed fly +60, walk +15, climb +15

Challenge 5

STR
16
+3
DEX
19
+4
CON
16
+3
INT
2
-4
WIS
12
+1
CHA
8
-1

Skills perception +1

Damage Resistances necrotic

Damage Immunities radiant

Senses tremorsense 30', passive Perception 14

Languages

Special Abilities

Downdraft. While it is flying area within 10 ft. of it is difficult terrain.

Glow. The moth casts light from its abdomen shedding bright light in a 20' radius and dim light for an additional 20'.

Keen Smell. Advantage: smell Wis (Percept) checks.

Necrotic Dampening. Each friendly creature within 30' of the moth has resistance to necrotic.

Spider Climb. Difficult surfaces even ceilings no ability check.

Actions

Multiattack. Two Proboscis attacks.

Proboscis. Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 11 (2d6+4) piercing damage + 7 (2d6) radiant.

Radiant Wind (Recharge 4-6). Flaps its wings releasing magical wind in a 30' cone. Each creature in area: 21 (6d6) radiant and is flung up 15 ft. away from moth in a direction following cone and knocked prone (DC 15 Str half damage and isn't flung or knocked prone). If a thrown target strikes an object such as a wall or floor target takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If target is thrown into another creature that creature: DC 15 Dex save or take same damage and knocked prone.

Source: Tome of Beasts 3 · OGL/Open