Cloud Giant Noble
Huge Giant
Armor Class 14
Hit Points 187 (15d12+90)
Speed walk +40
Challenge 12
Saving Throws cha +7, con +10, str +12, wis +7
Skills insight +7, perception +7, persuasion +7
Damage Resistances lightning, thunder
Senses passive Perception 17
Languages Common, Giant
Special Abilities
Cloud Sight. Clouds and fog do not impair the giants vision.
Innate Spellcasting. The giants spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light, 3/day each: feather fall, fly, misty step, telekinesis, 1/day each: control weather, gaseous form
Actions
Multiattack. The giant attacks twice with its glaive.
Glaive. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 39 (9d6 + 8) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw falling prone on a failure.
Fog Cloud (1st-Level; V, S, Concentration). The giant creates a 20-foot-radius heavily obscured sphere of fog centered on a point it can see within 120 feet. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). It lasts for 1 hour.
Arc Lightning (1/Day). Up to three creatures within 60 feet that the giant can see make DC 15 Dexterity saving throws taking 42 (12d6) lightning damage on a failure or half damage on a success.
Blinking Blades (1/Day). The giant magically teleports multiple times within a few seconds. The giant may make one glaive attack against each creature of its choice within 30 feet up to a maximum of 6 attacks.
Reverse Gravity (1/Day). Each creature of the giants choice within 30 feet is magically hurled 60 feet in the air. If a creature hits an obstacle it takes 21 (6d6) bludgeoning damage. The creatures then fall taking falling damage as normal.
Silver Tongue (1/Day). One creature that can hear the giant within 30 feet makes a DC 15 Wisdom saving throw. On a failure it is magically charmed by the giant for 1 hour. This effect ends if the giant or its allies harm the creature.
Bonus Actions
Gust. One creature within 10 feet makes a DC 15 Strength saving throw. On a failure, it is pushed up to 30 feet away from the giant.
Misty Step (2nd-Level; V). The giant teleports to an unoccupied space it can see within 30 feet. The giant can't cast this spell and a 1st-level or higher spell on the same turn.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open