Clockwork Hound

Medium Construct, Unaligned

Armor Class 12

Hit Points 71 (11d8 + 22)

Speed walk +50

Challenge 2

STR
16
+3
DEX
15
+2
CON
14
+2
INT
1
-5
WIS
10
+0
CHA
1
-5

Saving Throws con +4, dex +4

Skills Athletics +7, Perception +4

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages understands Common but can’t speak

Special Abilities

Construct Nature. The clockwork hound doesn't require air, food, drink, or sleep.

Diligent Tracker. The clockwork hound has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on scent or that are made to find a creature.

Explosive Core. The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Immutable Form. The clockwork hound is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork hound has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Tripping Tongue. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Source: Tome of Beasts 2023 · OGL/Open