Clockwork Hound
Medium Construct, Unaligned
Armor Class 12
Hit Points 71 (11d8 + 22)
Speed walk +50
Challenge 2
Saving Throws con +4, dex +4
Skills Athletics +7, Perception +4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages understands Common but can’t speak
Special Abilities
Construct Nature. The clockwork hound doesn't require air, food, drink, or sleep.
Diligent Tracker. The clockwork hound has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on scent or that are made to find a creature.
Explosive Core. The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Immutable Form. The clockwork hound is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork hound has advantage on saving throws against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Tripping Tongue. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Source: Tome of Beasts 2023 · OGL/Open