Clockwork Soldier

Medium Construct, unaligned

Armor Class 12 (natural armor)

Hit Points 45 (6d8+18)

Speed walk +30

Challenge 1

STR
13
+1
DEX
13
+1
CON
16
+3
INT
5
-3
WIS
10
+0
CHA
1
-5

Skills athletics +5, intimidation -3

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common

Special Abilities

Immutable Form. The soldier is immune to any spell or effect that would alter its form.

Intimidating Legions. A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.

Magic Resistance. The soldier has advantage on saving throws against spells and other magical effects.

Actions

Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Overdrive Flurry (Recharge 6). The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.

Source: Creature Codex · OGL/Open