Clockwork Soldier
Medium Construct, unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d8+18)
Speed walk +30
Challenge 1
Skills athletics +5, intimidation -3
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Special Abilities
Immutable Form. The soldier is immune to any spell or effect that would alter its form.
Intimidating Legions. A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.
Magic Resistance. The soldier has advantage on saving throws against spells and other magical effects.
Actions
Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Overdrive Flurry (Recharge 6). The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.
Source: Creature Codex · OGL/Open