Clockwork Pugilist

Medium Construct, unaligned

Armor Class 15 (natural armor)

Hit Points 32 (5d8+10)

Speed walk +30

Challenge 1

STR
16
+3
DEX
12
+1
CON
14
+2
INT
6
-2
WIS
13
+1
CHA
10
+0

Saving Throws con +4, str +5

Skills perception +1

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60', passive Perception 13

Languages Common

Special Abilities

Construct Nature. A clockwork pugilist doesn't require air food drink or sleep.

Immutable Form. Immune: form-altering spells/effects.

Magic Resistance. Advantage: spell/magic effect saves.

Actions

Multiattack. Two Fist attacks.

Fist. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage.

Brass Onslaught (Recharge 6). The pugilist moves up to 10 ft. and makes one fist attack. If it hits the target takes an extra 10 (3d6) bludgeoning damage. This movement doesn't provoke opportunity attacks.

Reactions

Get Down Sir!. When a creature within 5 ft. of the pugilist is targeted by a ranged attack or spell the pugilist steps in the way and the ranged attack or spell targets the pugilist instead.

Parry. +2 to its AC vs. one melee attack that would hit it. Must see attacker and have at least one hand empty.

Source: Tome of Beasts 3 · OGL/Open