Clockwork Pugilist
Medium Construct, unaligned
Armor Class 15 (natural armor)
Hit Points 32 (5d8+10)
Speed walk +30
Challenge 1
Saving Throws con +4, str +5
Skills perception +1
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60', passive Perception 13
Languages Common
Special Abilities
Construct Nature. A clockwork pugilist doesn't require air food drink or sleep.
Immutable Form. Immune: form-altering spells/effects.
Magic Resistance. Advantage: spell/magic effect saves.
Actions
Multiattack. Two Fist attacks.
Fist. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage.
Brass Onslaught (Recharge 6). The pugilist moves up to 10 ft. and makes one fist attack. If it hits the target takes an extra 10 (3d6) bludgeoning damage. This movement doesn't provoke opportunity attacks.
Reactions
Get Down Sir!. When a creature within 5 ft. of the pugilist is targeted by a ranged attack or spell the pugilist steps in the way and the ranged attack or spell targets the pugilist instead.
Parry. +2 to its AC vs. one melee attack that would hit it. Must see attacker and have at least one hand empty.
Source: Tome of Beasts 3 · OGL/Open