Chaos-Spawn Goblin
Small Humanoid (goblinoid), neutral evil
Armor Class 13 (natural armor)
Hit Points 22 (5d6+5)
Speed walk +30
Challenge 1/2
Skills stealth +6
Damage Resistances psychic
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 10
Languages telepathy 120 ft.
Special Abilities
Nimble Escape. The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack. The chaos-spawn goblin makes two attacks with its scimitar.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Psychic Stab (Recharge 6). The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.
Source: Creature Codex · OGL/Open