Chaos-Spawn Goblin

Small Humanoid (goblinoid), neutral evil

Armor Class 13 (natural armor)

Hit Points 22 (5d6+5)

Speed walk +30

Challenge 1/2

STR
10
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
6
-2

Skills stealth +6

Damage Resistances psychic

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 10

Languages telepathy 120 ft.

Special Abilities

Nimble Escape. The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The chaos-spawn goblin makes two attacks with its scimitar.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Psychic Stab (Recharge 6). The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.

Source: Creature Codex · OGL/Open