Camel

large Beast

Armor Class 10

Hit Points 10

Speed walk +50

Challenge 1/8

STR
14
+2
DEX
10
+0
CON
14
+2
INT
2
-4
WIS
8
-1
CHA
4
-3

Saving Throws cha -3, con +2, dex +0, int -4, str +2, wis -1

Damage Resistances Camel Resilience

Senses -

Languages -

Special Abilities

Camel Resilience. The camel is resistant to exhaustion, and it requires only half the amount of water that a typical Beast of its size needs.

Actions

Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d4+2) bludgeoning damage.

Bile Spit. _Ranged Weapon Attack:_ +2 to hit, range 20/60 ft., one creature. _Hit:_ 2 (1d4) acid damage, and the target must succeed on a DC 12 CON save or be smelly for 1 hour or until a creature spends 1 minute cleaning off the spit. A smelly creature has disadvantage on CHA checks.

Source: Black Flag SRD · OGL/Open