Cacus Giant
Huge Giant, chaotic evil
Armor Class 16 (natural armor)
Hit Points 138 (12d12+60)
Speed 40 ft.
- STR
- 21 (+5)
- DEX
- 11 (+0)
- CON
- 20 (+5)
- INT
- 7 (-2)
- WIS
- 14 (+2)
- CHA
- 10 (+0)
Saving Throws Con +8, Str +8, Wis +5
Skills Survival +5, Perception +5
Damage Immunities fire
Senses passive Perception 15
Languages Giant
Challenge 6
Traits
Final Breath. When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack. The cacus giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
Fire Breath (Recharge 4-6). The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.






