Cacus Giant

Huge Giant, chaotic evil

Armor Class 16 (natural armor)

Hit Points 138 (12d12+60)

Speed walk +40

Challenge 6

STR
21
+5
DEX
11
+0
CON
20
+5
INT
7
-2
WIS
14
+2
CHA
10
+0

Saving Throws con +8, str +8, wis +5

Skills survival +5, perception +5

Damage Immunities fire

Senses passive Perception 15

Languages Giant

Special Abilities

Final Breath. When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The cacus giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.

Fire Breath (Recharge 4-6). The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Source: Creature Codex · OGL/Open