Bunyip
Huge Beast
Armor Class 14
Hit Points 150 (12d12+72)
Speed swim +50, walk +20
Challenge 8
Saving Throws dex +5, wis +4
Skills stealth +5, survival +4, athletics +9, perception +4
Damage Resistances cold, thunder
Senses darkvision 120 ft., passive Perception 16
Special Abilities
Brave. The bunyip has advantage on saving throws against being frightened.
Hold Breath. The bunyip can hold its breath for 1 hour.
Keen Hearing and Smell. The bunyip has advantage on Perception checks that rely on hearing or smell.
Actions
Multiattack. The bunyip makes a bite attack and two slam attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.
Bonus Actions
Terrifying Howl. The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open