Bunyip — fantasy monster illustration. Bunyip is a huge beast (Challenge Rating 8).

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Bunyip

Huge Beast

AC
14
HP
150
Speed
20
CR
8

Armor Class 14

Hit Points 150 (12d12+72)

Speed 20 ft., swim 50 ft.


STR
23 (+6)
DEX
15 (+2)
CON
22 (+6)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)

Saving Throws Dex +5, Wis +4

Skills Stealth +5, Survival +4, Athletics +9, Perception +4

Damage Resistances cold, thunder

Senses darkvision 120 ft., passive Perception 16

Challenge 8


Traits

Brave. The bunyip has advantage on saving throws against being frightened.

Hold Breath. The bunyip can hold its breath for 1 hour.

Keen Hearing and Smell. The bunyip has advantage on Perception checks that rely on hearing or smell.

Actions

Multiattack. The bunyip makes a bite attack and two slam attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.

Bonus Actions

Terrifying Howl. The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.

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Bunyip — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022