Bunyip
Huge Beast
Armor Class 14
Hit Points 150 (12d12+72)
Speed 20 ft., swim 50 ft.
- STR
- 23 (+6)
- DEX
- 15 (+2)
- CON
- 22 (+6)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 8 (-1)
Saving Throws Dex +5, Wis +4
Skills Stealth +5, Survival +4, Athletics +9, Perception +4
Damage Resistances cold, thunder
Senses darkvision 120 ft., passive Perception 16
Challenge 8
Traits
Brave. The bunyip has advantage on saving throws against being frightened.
Hold Breath. The bunyip can hold its breath for 1 hour.
Keen Hearing and Smell. The bunyip has advantage on Perception checks that rely on hearing or smell.
Actions
Multiattack. The bunyip makes a bite attack and two slam attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.
Bonus Actions
Terrifying Howl. The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.






