Boar, Giant

large Beast

Armor Class 12 (natural armor)

Hit Points 63

Speed walk +40

Challenge 2

STR
16
+3
DEX
10
+0
CON
16
+3
INT
2
-4
WIS
6
-2
CHA
4
-3

Saving Throws cha -3, con +3, dex +0, int -4, str +3, wis -2

Senses -

Languages -

Special Abilities

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead.

Actions

Multiattack. The giant boar makes two Tusk attacks. If both attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone.

Tusk. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage.

Bonus Actions

Challenging Snort. The boar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the boar.

Source: Black Flag SRD · OGL/Open