Belu

Huge Giant, chaotic good

Armor Class 16 (natural armor)

Hit Points 184 (16d12+80)

Speed walk +40

Challenge 10

STR
22
+6
DEX
12
+1
CON
20
+5
INT
12
+1
WIS
10
+0
CHA
18
+4

Saving Throws con +9, dex +5

Skills perception +0

Damage Resistances poison

Condition Immunities poisoned

Senses darkvision 60', passive Perception 10

Languages Common, Giant

Special Abilities

Healing Lotuscraft. (1/Day). Can spend 1 min crafting poultice that lasts 24 hrs. When a creature takes an action to apply poultice to a wound or skin of a creature target regains 18 (4d8) hp and is cured of any diseases or conditions affecting it.

Actions

Multiattack. Three Slam attacks.

Slam. Melee Weapon Attack: +10 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage and target: DC 16 Str save or pushed up to 10 ft. away from it and knocked prone.

Shatterstone (Recharge 5-6). Hurls enchanted rock at point it can see within 60' of it. Rock shatters on impact and each creature within 10 ft. of that point: 44 (8d10) slashing damage (DC 16 Dex half).

Spellcasting. Cha (DC 14) no material components: At will: entangle speak with plants stone shape2/day: plant growth

Bonus Actions

Change Shape. Magically transforms into a Small or Med Humanoid or back into its true form. Its stats other than size are same in each form. Any equipment it is wearing or carrying transforms with it. If it dies it reverts to its true form.

Source: Tome of Beasts 3 · OGL/Open