Behir Magus — fantasy monster illustration. Behir Magus is a huge monstrosity (Challenge Rating 12).

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Behir Magus

Huge Monstrosity

AC
16
HP
168
Speed
60
CR
12

Armor Class 16

Hit Points 168 (16d12+64)

Speed 60 ft., climb 40 ft., swim 40 ft.


STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)

Saving Throws Dex +6, Int +4, Wis +7

Skills Stealth +6, Athletics +9, Perception +7

Damage Immunities lightning

Senses darkvision 90 ft., passive Perception 17

Languages Common, Draconic

Challenge 12


Traits

Spider Climb. The behir can use its climb speed even on difficult surfaces and upside down on ceilings.

Serpentine. The behir can move through a space as narrow as 5 feet wide, vertical or horizontal, at full speed, without squeezing.

Actions

Multiattack. The behir makes a bite attack and then a constrict attack.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature grappled by the behir and the behir has not swallowed anyone else the target is swallowed. A swallowed creature is blinded and restrained it has total cover from attacks from outside the behir and it takes 21 (6d6) acid damage at the start of each of the behirs turns.

If a swallowed creature deals 30 or more damage to the behir in a single turn, or if the behir dies, the behir vomits up the creature.

Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled. The behir can grapple two creatures at once.

Lightning Breath (Recharge 5-6). The behir breathes a line of lightning 5 feet wide and 20 feet long. Creatures in the area make a DC 16 Dexterity saving throw taking 56 (16d6) lightning damage on a failed save or half damage on a success.

Reactions

Vengeful Breath (1/Day. When struck by a melee attack, the behir immediately recharges and uses Lightning Breath, including the attacker in the area of effect.

Blindness (1/Day). When struck by a ranged or area attack by a creature within 60 feet that it can see, the behir forces the attacker to make a DC 13 Constitution saving throw. On a failure, the creature is magically blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns.

Invisibility (1/Day). When damaged by an attack, the behir magically becomes invisible for 1 minute or until it makes an attack.

Drain Charge (1/Day). When subjected to lightning damage, the behir takes no damage, and the attacker or caster takes necrotic damage equal to the lightning damage dealt.

Community Images

Behir Magus — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022