Bat, Giant — fantasy monster illustration. Bat, Giant is a large beast (Challenge Rating 1/4).

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Bat, Giant

Large Beast

AC
12
HP
15
Speed
10
CR
1/4

Armor Class 12

Hit Points 15

Speed 10 ft., fly 60 ft.


STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)

Damage Vulnerabilities deafened

Damage Resistances blinded

Senses keensense 60 ft.

Languages -

Challenge 1/4


Traits

Echolocation. The bat can't use its keensense while deafened.

Heightened Hearing. The bat's Perception is 16 when perceiving by hearing.

Actions

Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage.

Bonus Actions

Dizzying Screech. The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction.

Community Images

Bat, Giant — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022