Bat, Giant

large Beast

Armor Class 12

Hit Points 15

Speed fly +60, walk +10

Challenge 1/4

STR
14
+2
DEX
14
+2
CON
10
+0
INT
2
-4
WIS
12
+1
CHA
6
-2

Saving Throws cha -2, con +0, dex +2, int -4, str +2, wis +1

Damage Vulnerabilities deafened

Damage Resistances blinded

Senses keensense 60 ft.

Languages -

Special Abilities

Echolocation. The bat can't use its keensense while deafened.

Heightened Hearing. The bat's Perception is 16 when perceiving by hearing.

Actions

Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage.

Bonus Actions

Dizzying Screech. The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction.

Source: Black Flag SRD · OGL/Open