Bat, Giant
large Beast
Armor Class 12
Hit Points 15
Speed fly +60, walk +10
Challenge 1/4
Saving Throws cha -2, con +0, dex +2, int -4, str +2, wis +1
Damage Vulnerabilities deafened
Damage Resistances blinded
Senses keensense 60 ft.
Languages -
Special Abilities
Echolocation. The bat can't use its keensense while deafened.
Heightened Hearing. The bat's Perception is 16 when perceiving by hearing.
Actions
Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage.
Bonus Actions
Dizzying Screech. The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction.
Source: Black Flag SRD · OGL/Open