Bat

Tiny Beast

Armor Class 12

Hit Points 1 (1d4-1)

Speed fly +30, walk +5

Challenge 0

STR
4
-3
DEX
10
+0
CON
12
+1
INT
2
-4
WIS
12
+1
CHA
4
-3

Senses blindsight 60 ft., passive Perception 11

Special Abilities

Echolocation. The bat can't use blindsight while deafened.

Keen Hearing. The bat has advantage on Perception checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points the target takes no damage from this attack.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open