Bat
Tiny Beast
Armor Class 12
Hit Points 1 (1d4-1)
Speed fly +30, walk +5
Challenge 0
STR
4
-3
DEX
10
+0
CON
12
+1
INT
2
-4
WIS
12
+1
CHA
4
-3
Senses blindsight 60 ft., passive Perception 11
Special Abilities
Echolocation. The bat can't use blindsight while deafened.
Keen Hearing. The bat has advantage on Perception checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points the target takes no damage from this attack.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open