Aphasian Abomination

Large Construct, unaligned

Armor Class 15

Hit Points 170 (20d10+60)

Speed fly +60, walk +0

Challenge 10

STR
1
-5
DEX
20
+5
CON
16
+3
INT
17
+3
WIS
20
+5
CHA
5
-3

Saving Throws dex +9, int +7, wis +9

Skills perception +5

Damage Immunities poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses darkvision 120', passive Perception 19

Languages Common, telepathy 120'

Special Abilities

Amorphous. Move through space 1ft.+ wide with o squeezing.

Aphasic Field. Generates a field of psychic distortion around itself. Each creature that starts its turn within 60' of abomination: DC 17 Int save or lose ability to speak coherently saying coherent words that make no sense in context instead of what it intends to say. If creature attempts to cast a spell with verbal components it fails taking 9 (2d8) psychic per spell level of spell it attempted to cast and expends spell slot.

Construct Nature. Doesn't require air food drink or sleep.

Immutable Form. Immune: form-altering spells/effects.

Made of Magic. Is formed of magical energy. It temporarily winks out of existence when inside an antimagic field instantly reappearing once space it occupied is no longer within area of effect. If targeted by dispel magic: 21 (6d6) damage + extra 7 (2d6) psychic for each spell level beyond 3rd if spell is cast using a higher spell slot.

Magic Resistance. Advantage: spell/magic effect saves.

Actions

Multiattack. Three Force Blast attacks.

Force Blast. Melee or Ranged Spell Attack: +9 to hit 5 ft. or range 120' one target 23 (4d8+5) force.

Source: Tome of Beasts 3 · OGL/Open