Ape, Giant

huge Beast

Armor Class 12

Hit Points 176

Speed walk +40, climb +40

Challenge 7

STR
26
+8
DEX
14
+2
CON
18
+4
INT
6
-2
WIS
12
+1
CHA
6
-2

Saving Throws cha -2, con +4, dex +2, int -2, str +8, wis +1

Damage Resistances stunned

Senses -

Languages -

Actions

Multiattack. The ape makes two Fist or Rock attacks. If both Fist attacks hit one Large or smaller creature, the target is grappled (escape DC 16). The ape has two fists, each of which can grapple only one target.

Fist. _Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 27 (4d10+5) bludgeoning damage.

Rock. _Ranged Weapon Attack:_ +8 to hit, range 50/100 ft., one target. _Hit:_ 23 (4d8+5) bludgeoning damage.

Bonus Actions

Throw. One Large or smaller creature grappled by the ape is thrown up to 50 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone.

Source: Black Flag SRD · OGL/Open