Animated Armor

medium Construct

Armor Class 18 (natural armor)

Hit Points 34

Speed walk +25

Challenge 1

STR
18
+4
DEX
10
+0
CON
12
+1
INT
1
-5
WIS
6
-2
CHA
1
-5

Saving Throws cha -5, con +1, dex +0, int -5, str +4, wis -2

Damage Vulnerabilities acid

Damage Resistances slashing

Damage Immunities blinded,deafened,Construct Resilience

Senses keensense 60 ft. (can't sense beyond this radius)

Languages -

Special Abilities

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by _dispel magic_, the armor must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute.

Construct Nature. The armor doesn't require air, food, drink, or sleep.

Construct Resilience. The armor is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The animated armor makes two Slam attacks.

Slam. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage.

Bonus Actions

Helmet Bash (19 HP or Fewer). The animated armor slams its helmet into a creature it can sense within 5 feet of it. The target must succeed on a DC 13 STR save or take 5 (2d4) bludgeoning damage and be knocked prone.

Source: Black Flag SRD · OGL/Open