Animated Armor

Medium Construct, unaligned

Armor Class 18 (natural armor)

Hit Points 33 (6d8+6)

Speed walk +25

Challenge 1

STR
14
+2
DEX
11
+0
CON
13
+1
INT
1
-5
WIS
3
-4
CHA
1
-5

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6

Special Abilities

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Source: 5e Core Rules · OGL/Open