Angel, Kalkydra

Huge Celestial, lawful good

Armor Class 18 (natural armor)

Hit Points 189 (14d12+98)

Speed fly +90, walk +40, climb +30

Challenge 13

STR
22
+6
DEX
14
+2
CON
24
+7
INT
17
+3
WIS
21
+5
CHA
23
+6

Saving Throws cha +1, con +1, wis +1

Skills perception +5

Damage Resistances poison; nonmagic B/P/S attacks

Damage Immunities fire, radiant

Condition Immunities charmed, exhaustion, frightened, poisoned, prone

Senses truesight 120', passive Perception 20

Languages all, telepathy 120'

Special Abilities

Angelic Weapons. Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below).

Immortal Nature. Doesn't require food drink or sleep

Magic Resistance. Advantage: spell/magic effect saves.

Actions

Multiattack. Two Bites or Sunrays. Can replace one with Constrict.

Bite. Melee Weapon Attack: +11 to hit, 10 ft., one target, 15 (2d8+6) piercing damage + 18 (4d8) radiant.

Constrict. Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (2d10+6) bludgeoning damage + 18 (4d8) radiant and target is grappled (escape DC 18). Until this grapple ends creature is restrained and kalkydra can't constrict another target.

Sunray. Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant + 9 (2d8) fire.

Song of Sunrise (1/Day). Sings a song to welcome the dawn causing sunlight to fill area in a 120' radius around it. Lasts 1 min.

Spellcasting. Cha (DC 19) no material components: At will: detect evil and good light3/day ea: daylight dispel evil and good1/day ea: commune greater restoration

Reactions

Solar Nimbus. When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra's next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant.

Source: Tome of Beasts 3 · OGL/Open