Angel, Haladron

Tiny Celestial, lawful good

Armor Class 13 (natural armor)

Hit Points 28 (8d4+8)

Speed fly +60, walk +0

Challenge 1/2

STR
13
+1
DEX
12
+1
CON
12
+1
INT
15
+2
WIS
15
+2
CHA
10
+0

Skills perception +2

Damage Resistances radiant

Condition Immunities exhaustion, poisoned, prone, unconscious

Senses darkvision 60', passive Perception 12

Languages Celestial, Common, telepathy 30'

Special Abilities

Flyby. The haladron doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Immortal Nature. Doesn't require food drink or sleep

Immutable Form. Immune: form-altering spells/effects.

Actions

Bolt of Law. Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant + 4 (1d8) thunder.

Stitch (3/Day). The haladron repairs a single break or tear in an object it touches leaving no trace of the former damage. If the haladron uses this feature on a creature the creature regains 3 (1d6) hp.

Source: Tome of Beasts 3 · OGL/Open