Archon, Word
Tiny Celestial, lawful good
Armor Class 13 (natural armor)
Hit Points 28 (8d4+8)
Speed fly +90, walk +0
Challenge 1
Saving Throws cha +5, wis +5
Skills perception +3
Damage Resistances radiant
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned, prone
Senses darkvision 120', passive Perception 13
Languages all, telepathy 60'
Special Abilities
Immortal Nature. Doesn't require food drink or sleep
Keen Sight. Advantage: sight Wis (Percept) checks.
Magic Resistance. Advantage: spell/magic effect saves.
Actions
Slam. Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) radiant.
Forceful Words. Ranged Spell Attack: +5 to hit, 90 ft., one target, 10 (2d6+3) radiant.
Share Smite (3/Day). Empowers the weapon of one creature within 30' of it that can hear and see it for 1 min. The first time the target hits with the weapon on a turn deals extra 9 (2d8) radiant. If creature the target hits is a Fiend or Undead it takes 13 (3d8) radiant instead.
Spellcasting. Cha (DC 13) no material or somatic components: At will: dancing lights message true strike1/day ea: faerie fire heroism
Source: Tome of Beasts 3 · OGL/Open