Archon, Word

Tiny Celestial, lawful good

Armor Class 13 (natural armor)

Hit Points 28 (8d4+8)

Speed fly +90, walk +0

Challenge 1

STR
10
+0
DEX
14
+2
CON
13
+1
INT
13
+1
WIS
17
+3
CHA
16
+3

Saving Throws cha +5, wis +5

Skills perception +3

Damage Resistances radiant

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, frightened, poisoned, prone

Senses darkvision 120', passive Perception 13

Languages all, telepathy 60'

Special Abilities

Immortal Nature. Doesn't require food drink or sleep

Keen Sight. Advantage: sight Wis (Percept) checks.

Magic Resistance. Advantage: spell/magic effect saves.

Actions

Slam. Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) radiant.

Forceful Words. Ranged Spell Attack: +5 to hit, 90 ft., one target, 10 (2d6+3) radiant.

Share Smite (3/Day). Empowers the weapon of one creature within 30' of it that can hear and see it for 1 min. The first time the target hits with the weapon on a turn deals extra 9 (2d8) radiant. If creature the target hits is a Fiend or Undead it takes 13 (3d8) radiant instead.

Spellcasting. Cha (DC 13) no material or somatic components: At will: dancing lights message true strike1/day ea: faerie fire heroism

Source: Tome of Beasts 3 · OGL/Open