Alpine Creeper

Huge Plant, unaligned

Armor Class 5

Hit Points 95 (10d12+30)

Speed walk +15

Challenge 3

STR
3
-4
DEX
1
-5
CON
17
+3
INT
1
-5
WIS
4
-3
CHA
1
-5

Skills perception -3

Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing

Damage Immunities cold

Condition Immunities blinded, charmed, deafened, frightened, grappled, prone

Senses tremorsense 60', passive Perception 7

Languages

Special Abilities

False. [+]Appearance[/+] Motionless: indistinguishable from patch of lichen.

Mossy Carpet. Enter hostile creature's space and stop there. It can move through space as narrow as 1' wide with o squeezing.

Actions

Gentle Dissolution. Each creature in creeper's space: 10 (3d6) acid (DC 13 Con half). Creeper can choose not to harm friendly Beasts in its space. Unconscious creature that takes damage from this: DC 13 Wis save Fail: remain unconscious Success: wakes up.

Sleep Spores. Releases sleep-inducing spores. Humanoids and Giants within 20' of it: DC 13 Con save or fall unconscious 1 min. Effect ends for creature if it takes damage or another uses action to wake it.

Cleaning Call (1/Day). Sprays pheromone-laced spores calling nearby Beasts to feast. Arrive in 1d4 rounds and act as creeper allies attacking creatures within 10 ft. of it. Beasts remain 1 hr until creeper dies or until it dismisses them as a bonus action. Choose one CR 1 or lower Beast or roll d100 to choose Summoned Beasts. They arrive at creeper's location; aggressive and prioritize active threats before feasting on creatures knocked out. Summoned Beasts:[br/] • 01-04: 2d4 badgers • 05-09: 1d6 black bears • 10-13: 1d3 brown bears • 14-17: 1d3 dire wolves • 18-20: 1d6 giant badgers • 21-30: 2d6 giant rats • 31-34: 1d3 giant vultures • 35-40: 2d6 giant weasels • 41-44: 1d3 lions or tigers • 45-60: 1d6 swarms of rats • 61-71: 2d4 wolves • 72-75: 1d4 worgs • 76-100: No beasts respond

Bonus Actions

Lethargic Stupor. One unconscious Humanoid or Giant in creeper's space suffers one level of exhaustion. A creature with more than half its hp max can't suffer more than one level of exhaustion from this. This exhaustion lasts until creature finishes short rest.

Source: Tome of Beasts 3 · OGL/Open