Whirlwind Kick
Whirlwind Kick is a 3rd-level transmutation available to Druid, Sorcerer, Wizard.

You must be able to move in order to cast this spell. You leap into the air and spin like a tornado, striking foes all around you with supernatural force as you fly up to 60 feet in a straight line. Your movement (which does not provoke attacks of opportunity) must end on a surface that can support your weight or you fall as normal.
As part of the casting of this spell, make a melee spell attack against any number of creatures in the area. On a hit, you deal your unarmed strike damage plus 2d6 thunder damage. In addition, creatures in the area make a Dexterity saving throw or are either pulled 10 feet closer to you or pushed 10 feet away (your choice).
Mechanics
- level:
- 3
- range:
- self
- ritual:
- false
- school:
- Transmutation
- classes:
- Druid, Sorcerer, Wizard
- duration:
- Instantaneous
- casting time:
- 1 action
- concentration:
- false
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Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, druid, sorcerer, wizard