Water Walk

Water Walk is a 3rd-level transmutation available to Artificer, Druid, Sorcerer, Wizard.

Until the spell ends, the targets are able to move across any liquid surface (such as water, acid, mud, snow, quicksand, or lava) as if it was solid ground. Creatures can still take damage from surfaces that would deliver damage from corrosion or extreme temperatures, but they do not sink while moving across it. A target submerged in a liquid is moved to the surface of the liquid at a rate of 60 feet per round.

Mechanics

level:
3
range:
30 feet
ritual:
false
school:
Transmutation
classes:
Artificer, Druid, Sorcerer, Wizard
duration:
1 hour
casting time:
1 action
concentration:
false

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Last updated 6/19/2026·Tags: spell, transmutation, artificer, druid, sorcerer, wizard