Water Walk

Water Walk is a 3rd-level transmutation available to Cleric, Druid, Ranger, Ritual Caster, Sorcerer.

This spell grants the ability to move across any liquid surface-such as water, acid, mud, snow, quicksand, or lava-as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

Mechanics

level:
3
range:
30 feet
ritual:
true
school:
Transmutation
classes:
Cleric, Druid, Ranger, Ritual Caster, Sorcerer
duration:
1 hour
casting time:
1 action
concentration:
false

Related entries

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6 same-category · 0 cross-category

Sources

  • 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, cleric, druid, ranger, ritual caster, sorcerer, ritual