Water Breathing

Water Breathing is a 3rd-level transmutation available to Druid, Ranger, Ritual Caster, Sorcerer, Wizard.

This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pattern.

Mechanics

level:
3
range:
30 feet
ritual:
true
school:
Transmutation
classes:
Druid, Ranger, Ritual Caster, Sorcerer, Wizard
duration:
24 hours
casting time:
1 action
concentration:
false

Related entries

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6 same-category · 0 cross-category

Sources

  • 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, druid, ranger, ritual caster, sorcerer, wizard, ritual