Wall of Thorns

Wall of Thorns is a 6th-level conjuration available to Druid.

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns on a solid surface. You can choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area makes a Dexterity saving throw, taking 7d8 piercing damage on a failed save, or half as much damage on a successful save. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. The first time a creature enters the wall on a turn or ends its turn there, it makes a Dexterity saving throw, taking 7d8 slashing damage on a failed save, or half as much damage on a successful save.

Mechanics

level:
6
range:
120 feet
ritual:
false
school:
Conjuration
classes:
Druid
duration:
Up to 10 minutes
casting time:
1 action
concentration:
true

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Sources

Last updated 6/19/2026·Tags: spell, conjuration, druid, concentration