Vital Mark
Vital Mark is a 3rd-level transmutation available to Cleric, Paladin, Sorcerer, Wizard.
You mark an unattended magic item (including weapons and armor) with a clearly visible stain of your blood. The exact appearance of the bloodstain is up to you. The item’s magical abilities don’t function for anyone else as long as the bloodstain remains on it. For example, a **+1 flaming longsword** with a vital mark functions as a nonmagical longsword in the hands of anyone but the caster, but it still functions as a **+1 flaming longsword** for the caster who placed the bloodstain on it. A [wand of magic missiles](https://api.open5e.com/spells/wand-of-magic-missiles) would be no more than a stick in the hands of anyone but the caster.
Mechanics
- level:
- 3
- range:
- Touch
- ritual:
- true
- school:
- transmutation
- classes:
- Cleric, Paladin, Sorcerer, Wizard
- duration:
- 24 hours
- casting time:
- 10 minutes
- concentration:
- false
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, cleric, paladin, sorcerer, wizard, ritual