Traveler's Ward

Traveler's Ward is a 1st-level abjuration.

Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target. If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.

Mechanics

level:
1
range:
touch
ritual:
false
school:
Abjuration
classes:
duration:
8 hours
casting time:
1 action
concentration:
false

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Sources

Last updated 6/19/2026·Tags: spell, abjuration