Traveler's Ward
Traveler's Ward is a 1st-level abjuration.
Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target.
If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.
Mechanics
- level:
- 1
- range:
- touch
- ritual:
- false
- school:
- Abjuration
- classes:
- duration:
- 8 hours
- casting time:
- 1 action
- concentration:
- false
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Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, abjuration