Time Jump

Time Jump is a 8th-level transmutation available to Bard, Sorcerer, Wizard.

You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.

Mechanics

level:
8
range:
Touch
ritual:
false
school:
transmutation
classes:
Bard, Sorcerer, Wizard
duration:
Instantaneous
casting time:
1 action
concentration:
false

Related entries

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6 same-category · 0 cross-category

Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, bard, sorcerer, wizard