Time Jump
Time Jump is a 8th-level transmutation available to Bard, Sorcerer, Wizard.
You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.
Mechanics
- level:
- 8
- range:
- Touch
- ritual:
- false
- school:
- transmutation
- classes:
- Bard, Sorcerer, Wizard
- duration:
- Instantaneous
- casting time:
- 1 action
- concentration:
- false
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, bard, sorcerer, wizard