Thin the Ice
Thin the Ice is a 1st-level transmutation available to Druid, Ranger, Sorcerer, Warlock, Wizard.
You target a point within range. That point becomes the top center of a cylinder 10 feet in radius and 40 feet deep. All ice inside that area melts immediately. The uppermost layer of ice seems to remain intact and sturdy, but it covers a 40-foot-deep pit filled with ice water. A successful Wisdom (Survival) check or passive Perception check against your spell save DC notices the thin ice. If a creature weighing more than 20 pounds (or a greater weight specified by you when casting the spell) treads over the cylinder or is already standing on it, the ice gives way. Unless the creature makes a successful Dexterity saving throw, it falls into the icy water, taking 2d6 cold damage plus whatever other problems are caused by water, by armor, or by being drenched in a freezing environment. The water gradually refreezes normally.
Mechanics
- level:
- 1
- range:
- 60 feet
- ritual:
- false
- school:
- transmutation
- classes:
- Druid, Ranger, Sorcerer, Warlock, Wizard
- duration:
- Instantaneous
- casting time:
- 1 action
- concentration:
- false
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, druid, ranger, sorcerer, warlock, wizard