Storm Kick

Storm Kick is a 5th-level transmutation available to Artificer, Cleric, Druid, Sorcerer, Wizard.

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You must be able to move in order to cast this spell.

You leap into the air and flash across the battlefield, arriving feet-first with the force of a thunderbolt. As part of casting this spell, make a ranged spell attack against a creature you can see within range. If you hit, you instantly flash to an open space of your choosing adjacent to the target, dealing bludgeoning damage equal to 1d6 + your spellcasting modifier plus 3d8 thunder damage and 6d8 lightning damage. If your unarmed strike normally uses a larger die, use that instead of a d6\. If you miss, you may still choose to teleport next to the target.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Astonishing Random Tables
Ben Egloff · 2023
Last updated 6/19/2026·Tags: spell, transmutation, artificer, cleric, druid, sorcerer, wizard