Storm Kick
Storm Kick is a 5th-level transmutation available to Artificer, Cleric, Druid, Sorcerer, Wizard.
You must be able to move in order to cast this spell.
You leap into the air and flash across the battlefield, arriving feet-first with the force of a thunderbolt. As part of casting this spell, make a ranged spell attack against a creature you can see within range. If you hit, you instantly flash to an open space of your choosing adjacent to the target, dealing bludgeoning damage equal to 1d6 + your spellcasting modifier plus 3d8 thunder damage and 6d8 lightning damage. If your unarmed strike normally uses a larger die, use that instead of a d6\. If you miss, you may still choose to teleport next to the target.
Mechanics
- level:
- 5
- range:
- 120 feet
- ritual:
- false
- school:
- Transmutation
- classes:
- Artificer, Cleric, Druid, Sorcerer, Wizard
- duration:
- Instantaneous
- casting time:
- 1 action
- concentration:
- false
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6 same-category · 0 cross-category
Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, artificer, cleric, druid, sorcerer, wizard