Spike Growth
Spike Growth is a 2nd-level transmutation available to Druid.
You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves within the area, it takes 2d4 piercing damage for every 5 feet it travels.
Your magic causes the ground to look natural. A creature that can't see the area when the spell is cast can spot the hazardous terrain just before entering it by making a Perception check against your spell save DC.
Mechanics
- level:
- 2
- range:
- 120 feet
- ritual:
- false
- school:
- Transmutation
- classes:
- Druid
- duration:
- Up to 10 minutes
- casting time:
- 1 action
- concentration:
- true
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Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, druid, concentration