Spike Growth

Spike Growth is a 2nd-level transmutation available to Druid.

You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves within the area, it takes 2d4 piercing damage for every 5 feet it travels. Your magic causes the ground to look natural. A creature that can't see the area when the spell is cast can spot the hazardous terrain just before entering it by making a Perception check against your spell save DC.

Mechanics

level:
2
range:
120 feet
ritual:
false
school:
Transmutation
classes:
Druid
duration:
Up to 10 minutes
casting time:
1 action
concentration:
true

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Sources

Last updated 6/19/2026·Tags: spell, transmutation, druid, concentration